juan_gandhi: (Default)
Juan-Carlos Gandhi ([personal profile] juan_gandhi) wrote2007-05-25 05:26 pm

new trick

I wonder how obvious or how stupid or how ubiquitous is the following trick:

Say, I have an enum somewhere outside of my realm:
enum DataType { 
  PERSONAL,  COMMUNITY, PRISON, ARMY;
};

....





and my method takes an instance of that enum, and I really do not like switching based on the enum; of course I can have an
EnumMap
, but the funny trick is that my strategies are based on this enum type, so I can do just this:
enum Strategy { 
  PERSONAL {
    public void process(Entity entity) {...};
  }, 
  COMMUNITY {
    public void process(Entity entity) {...};
  }, 
  PRISON {
    public void process(Entity entity) {...};
  }, 
  ARMY {
    public void process(Entity entity) {...};
  }

  abstract public void process(Entity entity);
  DEFAULT{
    public void process(Entity entity) {...};
  };

  abstract public void process(Entity entity);

(and so on, add functionality here )

  Strategy forDataType(DataType type) {
    Strategy candidate = valueOf(type.name());
    return candidate == null ? DEFAULT : candidate;
  }
};
....


Strategy.forDataType(myType).process(myEntity);




(PURPLE STUFF ADDED LATER)


Is not it a poetry? :)

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