the progress of science
Jan. 20th, 2004 04:28 pmCheck out this MIT report:
http://www.media.mit.edu/publications/report.html
- Responsive Window technology, which turns any ordinary window into an interactive display using contact piezoelectric pickups that record the arrival of bending waves created when someone taps on the window.
- A prototype for a hand-held, human-powered generator that creates five watts of power by being twirled over a person's head on a string. The device has implications for providing affordable power for simple computers in the remote areas of the globe where no electricity is available.
- A pack of 3-D, animated, autonomous and semi-autonomous synthetic wolves, who interact with users, exhibiting social behavior and acting much as real wolves do in their natural environment. The installation provides a first step in designing computer programs that allow people to get into the "mind and body" of another species.
- A robotic sea anemone-like creature to help us learn what aesthetic, behavioral, and interactive qualities give a robot a life-like presence, and how people relate to an "alien" creature that seems organic but is not anthropomorphic.
- Autonomous agents capable of having a real-time, face-to-face conversation with a human. These agents are human in form and communicate using both verbal and non-verbal modalities.
I'd rather expect all this as a stupid science project at a high school.
http://www.media.mit.edu/publications/report.html
- Responsive Window technology, which turns any ordinary window into an interactive display using contact piezoelectric pickups that record the arrival of bending waves created when someone taps on the window.
- A prototype for a hand-held, human-powered generator that creates five watts of power by being twirled over a person's head on a string. The device has implications for providing affordable power for simple computers in the remote areas of the globe where no electricity is available.
- A pack of 3-D, animated, autonomous and semi-autonomous synthetic wolves, who interact with users, exhibiting social behavior and acting much as real wolves do in their natural environment. The installation provides a first step in designing computer programs that allow people to get into the "mind and body" of another species.
- A robotic sea anemone-like creature to help us learn what aesthetic, behavioral, and interactive qualities give a robot a life-like presence, and how people relate to an "alien" creature that seems organic but is not anthropomorphic.
- Autonomous agents capable of having a real-time, face-to-face conversation with a human. These agents are human in form and communicate using both verbal and non-verbal modalities.
I'd rather expect all this as a stupid science project at a high school.